0.1.2627 October 2026Latest
- Small suns in HDRI skies light correctly. MoonRay's light sampling is fixed: a sun a few texels across lit scenes up to 71× too bright.
- Light and world images are looked up as their node interpolates them.
- Ellipse area lights light the scene, and area-light Spread keeps the light's power as in Cycles.
- Concave n-gons render as Blender splits them.
- Particle hair reads the emitter's UV maps and colours by name.